Thanks Billy Everyteen!
Bro, face it, those pants are never going up.
PLAYERS: 1-2 alternating
PUBLISHER: Mindscape, Inc.
DEVELOPER: Tengen
GENRE: Arcade
RELEASE DATE: December 1988
I've
never personally bicycled through a neighborhood at four in the
morning, groggily hucking papers at doors. If Paperboy
is realistic in any way, I'm glad I avoided it. Annoying dogs,
skateboarders, dudes desperately trying to pull up their pants on the
sidewalk, renegade lawnmowers, tornadoes, and the Grim Reaper are
just a few of the characters trying to prevent your daily paper
delivery. Your goal is simple, true, and American: throw papers at
subscribing houses. Throwing papers sounds easy enough, but many of
the houses sit at angles where chucking them head-on will not
suffice. Curve those buggers! Slow down, speed up, do what you need
to do, just don't piss them off by not delivering their paper. You'll
know your subscribers by their house colors of white, blue, and
yellow. Red houses are not your subscribers nor are they anyone you
want to associate with; they're the eerie neighbors that are most
likely hiding bodies in their basements. Feel free to break their
windows or dump over their trashcans for points. Should you succeed
in delivering a paper to every house, you will be "rewarded"
with a new subscriber, a former red house seeking to repent of its
body-collecting ways. It will take a lot of paperboy skillz to keep
all your customers and gain new ones, but if you lose them, don't
fret. You can still beat the game with only one customer (although
your fellow paperboys won't think much of you, I'm sure). There's
also a random training stage at the end where you can hone your paper
chucking and bicycle control. Get to the end of the stage and three
bored people will cheer you for your efforts! Make it through a
road-rash filled week of nightmares and your name will be forever
emblazoned at the Daily Star. Paperboy
may not entertain as much as the Sunday comics, but it's a solid
arcade translation that doesn't skimp on the insane.
B

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I like this game more than I should. I think it's the satisfying "ding!" when you land a paper.
ReplyDeleteI didn't like this game but it is a NES classic.
ReplyDeleteLOVED Paperboy and especially the Super Nintendo version. Cant remember the first one where you can stop the robbery midway through the level but that was the most satisfying thing ever.
ReplyDelete@AverageJoeEveryman: Never played the Super Nintendo version, but always wanted to. I think Paperboy 2 had the robbery in it.
ReplyDeleteA classicly brilliant, yet slightly monotonous game. You have an ambitious goal man. Follow your dream.
ReplyDelete- Maurice
http://www.thegeektwins.com
@Maurice: thanks! One game at a time.
ReplyDeleteI can still hear the music in my sleep.
ReplyDeleteAnother one I just never got into. Maybe I was bad at it, but I mostly think it was that there were better games going on at the time.
ReplyDeleteI never tried part 2 or the SNES one, but I don't feel like I am missing out really.
Still as Tom pointed out, it is a classic NES game.
Sleepyweasel