The Green Ghost is all, "Oh snap!" and Pac-Man was like "Ya ta!"
Pac-Man! You can't jump into a wall! Use your new found eyes properly!
PLAYERS: 1
PUBLISHER: Tengen
DEVELOPER: Westwood Associates
GENRE: Arcade
RELEASE DATE: 1991
Ever
wonder what it would be like to play Pac-Man...
IN 3D? Pac-Mania takes
Pac-Man's paltry
two-dimensional gameplay, and adds an extra dimension, thereby giving
Pac-Man and his world a bulbousy coat of neon paint. The basic
waka-waka-waka remains the same: pellets and fruit are all up for
gobbling grabs, as are the ghosts when weakened in their blue state.
Unlike the original, which had a measly four ghosts (Blinky, Pinky,
Inky, and Clyde), Pac-Mania adds
three new ones: Sue (the purple one!) and Funky and Spunky (Green and
Gray!). Adding ghosts is key to Pac-Mania.
Not only are the levels larger, but Pac-Man can jump (thanks for the
influence, Mario!). One might think that Pac-Man's jumping ability
would make the game too easy; jumping seems like an efficient way to
avoid any and all ghosts that are trying to disintegrate the Pac's
three-dimensional corpulence. Alas, Funky and Spunky can jump as
well, and they jump whenever Pac-Man jumps. Get cornered by them and
you'll be demoted to two-dimensions. Pac-Mania
also introduces three new unique game boards, with funky fresh names
like "Pac-Man's Park" and "Sandbox Land." "Jungly
Steps" has to be my favorite: no railings atop a skyscraper in
space. Unlike Pac-Man,
which is consistently excellent, Pac-Mania
takes a few levels to get going. Pac-Mania's
fun enough while you're playing it, but there's nothing it does
that's an essential leap forward for the series. Like so many 3D
conversions of classic gaming mascots, it promises more than it delivers.
B-

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