This is probably the version you didn't play.
Pac-Man shows the ghosts that chasing him is not the path to enlightenment.
Good morning, starshine!
PLAYERS: 1-2 alternating
PUBLISHER: Tengen/Namco
DEVELOPER: Namco
GENRE: Arcade
RELEASE DATE: 1987 (Tengen)/ November 1993 (Namco)
Pac-Man
was the first recognizable face and the first mascot in all of
gaming. Before Big Pac, games like Pong,
Space Invaders, and
Asteroids captivated
millions, but they lacked personality. Pac-Man
had memorable characters, cutscenes, and most importantly, addictive
gameplay. Gobbling pellets and fruit while being chased by ghosts was
an incredibly weird and captivating concept in an era of space
shooters and Pong rip-offs.
Because of Pac-Man's insane popularity, he received his own cereal, a
short-lived cartoon, and even a hit single. Home ports too were
inevitable, and there's hardly a system out there that doesn't have
some form of Pac on it. On the NES, Pac-Man
was released twice: once by Tengen illegally in 1987 and once by
Namco in 1993. Unlike Ms. Pac-Man, both
versions of Pac-Man
are exactly the same in every way. Bare-bones gobbling at its finest,
with the option for a second player (alternating, of course). I can't
attest whether all 256 levels are here, as I'm not that great of a
player, but I'm assuming they are. The NES version is no replacement
for the arcade, but it's a far-cry from the abomination that was the
2600 version.
Like "Thriller," "The Godfather" or "Star
Wars," Pac-Man was
a social phenomenon that really was as good as the hype. Thirty-two
years after the game's release, the little yellow half-eaten pizza
remains one of the most memorable mascots in all of gaming-dom. Good
show, Pac. Good show.
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