This might be one of my favorite logos of all time, no foolsies.
Don't even bother killing those little buggers. IT AIN'T WORTH IT, GRANT! IT AIN'T WORTH IT!
PLAYERS: 1-2 alternating
PUBLISHER: Ocean
DEVELOPER: Ocean
GENRE: Action/adventure
RELEASE DATE: June 1993
"Welcome...
to Jurassic Park." Talk about four words that can shape a young
boy's childhood. "Jurassic Park" came out almost twenty
years ago and those lines, uttered by Sir Richard Attenborough, along
with John Williams' stirring music and the brontosauri in the fields
can still move me to tears. The film is one of the best
action/suspense blockbusters of the Nineties, which is why, when I
played the Genesis and SNES versions lo back in 1993, I was woefully
disappointed. The Genesis incarnation captured more of the
suspenseful movie feel, but the sludgy controls were a pain, while
the SNES version played like a prolonged fetch quest. And now, as of
today, I can say I've played the NES version and I'm still vexed that
four words uttered by a kindly elderly gentleman can prove to have
more weight than an entire game.
Nearly twenty
years removed, Jurassic Park is not as bad as John Hammond
attempting to play God and create large swaths of dinosaurs, but it
is as mediocre as the stunted "Jurassic Park"
sequel, "The Lost World." Like the SNES version, this
version was created by Ocean. This means you're still fetching eggs,
simply on an 8-bit scale. In order to progress, each area has a
certain amount of dinosaur eggs that you need to either destroy or
collect. My recommendation is to collect. You'll need all the ammo
you can get, especially when the velociraptors start coming out in
packs to feed on your tender vittles. Once you've collected the
proper amount of eggs, you're given a keycard, which will then open
up another area nearby. Go into that area – usually a building –
collect more eggs, get another keycard, repeat until
you're in the final area. To this game's credit, the "boss
battles" are fairly unique. In the first stage, for example, you
rescue the little boy Tim from stampeding triceratops'. You don't
kill any of them, however. You just move out of their way as they
come careening down the screen towards you. Other sections just have
you completing the stages, but doing so is reward in and of itself.
The later stages are utterly massive for a NES game, and
that's when collecting eggs for a living starts to get tedious.
Assorted grievances: when enemies burst forth from the shrubbery,
they almost always hit you, which can take off up to a quarter of
your life; also, every enemy re-spawns when you leave a room,
including the tough-to-kill Dilophasaurs and Velociraptors. This game
would be challenging enough without that. It boils down to this: if
Spielberg's so into video games, why aren't video games based
on his work as breathtaking as the original source? Because life
isn't fair.
C

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