They worked long and hard on making each character unique...
Annnnnnnnnd... this is as far as I got.
PUBLISHER: Culture Brain
DEVELOPER: Culture Brain
RELEASE DATE: February 1991
Good evening, all. Tonight I'm writing a review about a game called Flying Warriors, which happens to be the sequel to my previously reviewed game, Flying Dragon: The Secret Scroll. I say that I'm writing a review... that's a generous word. I'm writing a synopsis of what happened to me when I tried to play this game as I could not progress past the initial training sequence. First things first: Flying Warriors appears to be a huge improvement over Flying Dragon. The beginning cinematics are well done, and your "tournament" training begins right away. Instead of having to learn some awkward button combos, pressing "right" or "left" is your defense, and hitting "B" is your attack. Simple, right? Fantastic! Everybody loves simplicity, especially on a simple controller! For whatever reason, I can not beat the first guy, which happens to be your sensei. It's not even that I can't beat him. If I get hit too many times, he takes me back to training, even if my life hasn't been completely depleted! What the heck, sensei! First you're telling me I know Kung-Fu with the best of them (Eric Roberts?) but now I need more training?! Because I love you all and want to write a half-way decent review, I'm going to try this game one more time. Be back in a minute...
Wow, I suck. That's the thing, though... I know I'm not bad at video games. I'm not even bad at timing in most games, so I'm not sure if I'm just having an off night. Not being able to play this game saddens me. It hasn't scored anything less than an 8 on GameFAQS, which usually is a good thing. It certainly seems better than Flying Dragon. Hopefully I can come back to this game at a later date and grade it properly. As it stands...
(Thanks to jhamaru at deviantart.net for the awesome irritated face that mirrored my own)