Ralph Macchio's worst nightmare...
The brawler portion. Nothing to see here (thanks to gamesdbase.com).
This right here is what fighting games were like before Street Fighter II.
PLAYERS: 1
PUBLISHER: Culture Brain
DEVELOPER: Culture Brain
GENRE: Action/Fighting
RELEASE DATE: August 1989
Before fighting games ran amok after the insane popularity of Street
Fighter II, developers like Culture Brain were trying to expand
upon the common brawler. Rather than submit to making another Double
Dragon or Bad Dudes, Culture Brain wanted to have the best
of both worlds: make a side-scrolling brawler and an early
attempt at a fighting game. Flying Dragon has guts to be
different in a "me-too" NES culture, but does it have what
it takes to battle against commonplace brawlers? Short answer: no,
but not for lack of trying.
Flying Dragon is indeed split up into two sections. The
brawler portion is little more than an enhanced Kung Fu,
though not nearly as entertaining as Fist of the North Star.
Interestingly enough, though, each level has about five "bosses,"
enemies that drop key items each time you defeat them. Also like Kung
Fu, the environments and enemies will repeat a lot. Each
level's backgrounds will repeat at least three times and the enemies
NEVER STOP COMING. Keep jumping from platform to platform over their
heads, so you don't have to bother fighting them. It's clear that
Culture Brain's heart wasn't in this portion, however, as the
tournament a.k.a. "early fighting game" portion is leagues
more interesting. "Interesting" doesn't necessarily
translate to good, though. I admire how this portion of the game
controls. You are required to defend your upper, middle, and lower
body, while also trying to attack those same sections on your
respective opponents. You'll know when to defend and when to attack
based on when these red bullseyes appear on either you or your
opponent. It's unique, to be sure, but the fights themselves just
aren't that fun. The NES pad, God bless it, just wasn't made for
fighting games. Unique, but clunky combat still basically translates
to clunky combat. Later on, the game inundates you with fights and it
quickly grows tedious.
I admire Culture Brain's attempt at something new, but this game just
doesn't measure up. If they had taken the time to hone the brawler
section, while smoothing out the "tournament" portion, this
game would see its rank on many a retro gamer's "best-of"
NES list. Alas, all of the secret scrolls in the world couldn't keep
me playing this game.
D




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