Ah, the late 80s...
A vigorous constitutional, you will take.
PLAYERS: 1
PUBLISHER: Bandai
DEVELOPER: Advance Communication Company
GENRE: It's somethin'
RELEASE DATE: April 1989
What a horrible night to have a curse, indeed. I'm not sure whether
to call this game an abominable pile of excrement, a meditation on
the torment in controlling one's dual nature, or an insight into the
hypocrisy of the wealthy and powerful. Perhaps it's all of the above,
but let's not draw conclusions just yet. What say we begin in reverse
order, eh wot! To the parlor room for a cigar and some brandy!
Insight into Hypocrisy: Dr.
Jekyll's goal for the afternoon is to take his daily constitutional
through the town, the cemetery, the park, and the street. He has his
humble walking cane about him and he can jab it at people and
animals, but he doesn't wish to bring harm upon anyone, so he keeps
it by his side. However, the townsfolk, who are all very well-to-do,
wish to do harm to Jekyll and enrage him, so that he will turn into
Mr. Hyde. Case in point: the gentleman with the top hat - who may or
may not be a Bolshevik revolutionary disguised as a dignitary –
leaving bombs next to the good doctor. He does it over and over
again, and yet, does anyone enforce the law in the town? Supposedly
decent women ensconced in ruffles and topped off with a parasol
snicker and pass the doctor while
the offense is
occurring, as if nothing is happening. Should Jekyll decide to raise
his cane and defend himself, he should suffer the consequences and
slowly turn into Mr. Hyde. Fair? Reasonable?
Impropriety, as my shirt is stuffed!
Meditation in Dual Nature Control and All That
There comes a point during Dr. Jekyll's engagement with the
cobblestone where the enemies simply disappear. The young
rapscallions that were shooting rocks at him cease their war cries.
Dogs decide he isn't worth the effort to bite. Crows realize there
are other places to defecate than on a man's head. Then, and only
then, is Dr. Jekyll's walk a tranquil one. He is free to take in the
surprisingly detailed backgrounds of the town where he has lived and
practiced "medicine" for the past twenty-five years; a town
where, until recently, he believed he had friends. Yes, the
backgrounds of the town and the cemetery are varied and colorful, and
when taken as a simple visual construct, are impressive. Having this
spare time also allows you to reflect on your unfortunate nature.
Perhaps the townspeople know of your fate and are trying to destroy
you in a very public and boorish spectacle. However, that wouldn't be
very proper. How best to fix your untimely and ill-begotten curse?
Once you begin to devise a plan, your walk will be interrupted. The
Bolsheviks never hold back their bombs for long.
Is This Pile of Confusion Really Supposed to be a Game?
You don't actually do anything in Dr. Jekyll and Mr. Hyde. You
don't have an attack, you just avoid everything. Getting hit
by a bomb is the worst because it will automatically reduce you to
Hyde status. Once in Hyde status, the scenic world as you know
changes into an obscene hellhole. The Snooty McSnootersteins are
revealed for the misshapen ghouls they really were, but hey, you can
punch them now without fear of reprisal. Once you progress to the
place you were as Jekyll as Hyde, the game ends and Hyde collapses on
the ground, dead. What?! I wanted to play a game, not input a bunch of
my own useless subtext. Still, the fact that I inferred all of that
tripe is kind of impressive. I also admire the chutzpah this game
has, where the goal is to do absolutely nothing across six demented
stages. Dr. Jekyll and Mr. Hyde might be one of the the
lamest, most useless games ever created, but it got me thinking and
wondering and questioning. Much like the game's namesake(s), I'm
conflicted.
B-



Wow. Look at the parallel. The world tries to make you one of their own while waiting to disown you upon conversion.
ReplyDeleteAnd where are all the actually decent women?
Great, post. Like a psychoanalysis.
Personally I couldn't wrap my head around the unfair difficulty and bad game-play mechanics. lol. Your "B" is rather generous but to each his or her own,aye?
ReplyDeleteI admit "the scary reality shift" between Dr. Jekyll and Hyde was rather "interesting" but later games such as Silent Hill and The Suffering handled the subject matter better.