I miss the halcyon days of youth and I'm not ashamed to admit it.
PLAYERS: 1
PUBLISHER: Capcom
DEVELOPER: Capcom
GENRE: Platformer
RELEASE DATE: June 1992
"I am
Darkwing Duck!" cries the Purple Fowl at the beginning of each
stage. My ironic hipster retort: "Really? Are you sure you're
not just Mega Man? Not that there's anything wrong with that, I mean,
the Mega Man series is one of my favorites for NES, it's just...
::deep sigh:: you know, I kind of wanted something original."
All hipster aspirations aside (I could never be that cool... or
uncool, I'm not sure which), Darkwing Duck is a purple coat of paint
on a Mega Man game; not surprising given that both games are made by
Capcom. For gamers who have never played a Mega Man game – I hope
none exist, but still – Darkwing Duck is a side-scrolling
shoot-em-up whose challenge lies in figuring out enemies' weak points
and exploiting them. Unlike other Disney/Capcom joints, it's more
challenging than it should be, thanks to the strange controls. When
you push "up," Darkwing Duck covers himself with his coat.
This would be useful if his coat were to act as a shield, but no,
it's just for show. If you accidentally push "up" and
another button like "A," Darkwing will cover himself with
his coat anyway. I guess to him, mystery is more important than
actually getting the job done. I dunno: it's an average game, and the
controls shouldn't be as frustrating as they are, given Capcom's
otherwise awesome track record. Still, there is a boss named Quacker
Jack and I do love me some puns, duck-related or otherwise.
B-

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There's got to be a reason for covering himself with his cape though. I can't think of a good one, but there has to be something.
ReplyDeleteApparently, he can deflect daggers and basketballs, but despite how easy it was to use the move, I never successfully deflected anything.
ReplyDelete