Warning: Zapper does not fire actual lasers.
Welp, I'm horrified. Well done, Shooting Range.
PLAYERS: 1-4 alternating
PUBLISHER: Bandai
DEVELOPER: TOSE
GENRE: Zapper
RELEASE DATE: June 1989
Today's outdoor "shooting
range" implies real guns, earplugs, and precious antique cans.
According to Bandai, a Shooting Range
is a three-level Zapper tech demo that spans from the Wild West to
Transylvania to the deep black of Space. In each level, targets are
attached to moving people/creatures. Scroll through each two-screened
level, and shoot as many targets as possible. If you miss, your
Energy bar decreases, as does your inflated sense of self-esteem.
Sometimes the targets will leave icons to power-up your energy,
increase your time limit, or give you more points. Shoot those too
because if you don't, they'll disappear. After you beat the three
levels (plus one nutso bottle-breaking bonus stage), you can play
them again on a harder difficulty or play Party Mode. In Party Mode,
you shoot targets that rise out of holes a la Whack-A-Mole
for 400 seconds; it is not quite the party that its name suggests.
Three other players can shoot with you on the Shooting
Range, but it's one person at a
time; no cuts, even if you brought your own Zapper. Can you imagine
four Zappers on a NES Fourscore, each person shooting in vain at the
screen? That's almost as ludicrous as four Game Boy Advances plugged into a Gamecube!
Shooting Range is
about as dry and worthless as games get on the NES. You'd be better
off shooting real bullets into an old Campbell's Soup receptacle.
D

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